The Newbie Guide: You must read this
The Newbie Guide
The only ooc thing in the codex and the only thing you're required to read.What is CwD?Clockwork Demon is a novelistic post-steampunk roleplay. You dig airships built like battleships? How about advanced technology and magic being intertwined? Ok, Maybe you just love paying war and politics in an early twentieth century setting. Hell, even if you’re not hardcore into this world you can still enjoy a group of awesome people and a story that’s always moving forward.
So in list form:
- Highly developed world
- Weekly updates (We’re aiming for Mon./Fri.)
- Dedicated mod team
- Solid Community
How do I get started?First off, read everything on this page, and then as much as you can from the development journal. Done so soon? You probably should read it all again then. Great, now drag your carcass over to the Ionot Codex. Don’t get scared if it’s looking big, think of it as an encyclopaedia. You don’t have to read an encyclopaedia cover to cover for it to be useful.
Now, find the entry on “Archetypes”. Hell, it’s right here if you need it. Read though them all until you find one that you both like and is not taken yet. Here’s where things get complicated...
Once you formulate an idea based on the archetype you choose you now have to fill out this here form:
Contact Information: The best way to get in touch with you.
Name(character): Necessary
Archetype: Pick one. Really, pick one.
Age: For all purposes the average life span is 75
Nationality: Most of the time Asken or Mehreik. Occasionally: Syeverian, Terian, Ebin, Vennian, Plainsfolk or Blessed citizen.
Baggage: Most Civilians would not have time to pack too much before evacuation. Military and crew members would have a few more job specific items.
Talents: These are your special skills and natural abilities. Can you shoot a gun, fly a airship, or make soap? Things like that go here. These will almost always be directly related to the archetype, some leave more room than others. Remember, if you can’t explain how you got said talent in the history, don’t write said talent.
Physical Description: Self explanatory. If images are to be used they must be artwork of the character, not borrowed images. Even pictures should be accompanied with text.
Personality: This section is the slave of the archetype and the history. If you’re a bastard, explain how you became on in the history.
History: The absolute most important section. I love details, and I love to read good histories. This is the only chance you get to make the archetype your own, so do a good job of it.
This may be a good time to poke though the Codex (or at this point the dev journal) to see what some of these places and professions are.
After all that you have to send all this information to clockwork.admin[AT]gmail.com. Let me stress: All bios are graded on merit, the better it is the less likely I’ll send it back saying “try again. More importantly, the better it is the first time the less likely it is that someone will snatch up your archetype. So, give me well written histories and balanced abilities that tie into the archetype. I thirst for them.
Now that the difficult part is said and done, I’ll send you back the user name and password for a clockwork demon gmail. It’s highly recommended you change the password for security sake. All that’s left to do then is create a new character journal (personal journals will not be accepted) and join the community.
Ok, I lied, one more thing. Post your bio in the character journal. For extra points change the date on the entry to some time in the future so it’s always the first post.
Now that I survived your pain in the ass registration system, how do I post?Before you do anything, drag your ass to the community profile and read the rules.
Now you’ve got to find out where Depending on your archetype your character has a set starting point.
Where will you be placed is a magical place called a scene. What is a scene? Well it’s a post in the community made by myself or a member describing and area and what’s going on in it. So not only will you have the lay of the land, you’ll have the first interactions in it. Enter a scene you simply have to read the most recent comments on the entry and then post your own actions as a comment.
Do not nest the comments. This screws up the post order and I will probably eat you if you do.
Remember, every scene is going to be effected by story line updates. Make sure you read thems so you can act appropriately in your actions.
A dreadfully important rule is you cannot be in two scenes at once. This would mean you were in two places at once. Exit one scene before going into another. If in the odd chance there is a scene happening outside of continuity (Ie flashback) this rule does not apply.
How the hell do a make a scene:Easy peasy lemon squeezy.
Number one, get good enough at being in scenes to set one up. Crappy scenes will be ruthlessly deleted.
Number two, make sure there’s not a near identical scene happening elsewhere. If somebody is in a bar go to their bar and interact with them instead of making your own. Duplicate scenes will be ruthlessly deleted.
Number three, make sure the scene adds something. Scenes are just not a setting, they are a part of the story line. If your scene has no action in it and is just a description of a place then it doesn't really add anything. On the other hand if it’s just action, it’s better off as a comment in someone else's’ scene. Unnecessary and incomplete scenes will of course be deleted ruthlessly.
So if you still want to create a scene after that, then go right ahead. Just make sure it makes sense considering where the characters are. If they’re in a city you can make a scene in the square, or if they’re on a boat you can make a scene about your cabin. Also keep in mind the recent events in the story line. After an explosion a scene is most likely to take place in a burning building rather than over evening tea.
For technical things you just have to remember the golden title rule: “Name of your scene” Chapter # / Scene #. All this is to do is force you to make sure you know what the latest chapter update was, and read (at least the titles) previous scenes to get your scene number.
When the action runs dry, a major event happens, or the scene has degraded into substandard, a moderator may declare the scene to be over. It’s easier to move on or make a new scene than argue, but if you feel really slighted give me an email.
On the rare occasion when scenes get massive, you may be asked to make your next action post in a new scene (along with a updated description) so that other players will be able to easily jump in.
Every scene automatically ends at the end of a chapter. Period.
The scene system is still in testing. If nothing works, expect change.
Ok, now that I know how where do I do this crap?You may notice this community spans over multiple journals. Thus far there are three:
clockwork_admin is your one stop shop for development news and community news.
The
ionot_codex is our constantly expanding worldbook. If you need some knowledge, go there.
clockwork_demon is where the magic happens. You get your dosage of story there and then make posts about said story there.
Your personal journals house the character bios, and there’s no reason it can’t become your characters personal musings about the world of CwD.
What do I need to know about the updates?Monday: This one alternate: One week it's updates in the written story. This documents the events leading up to the flight of the E.S.S. Reed. Gives you something to read. Every other week the story line gets a kick forward that day, may be something big or it may not. It will always give you something to do for the next week.
Friday: The Ionot Codex gets updated. Today’s the day of learning! It is also my lazy update day which is never guaranteed to be of the same quality as monday or Wednesday.
The better I get at keeping this schedule, the more chance there's gonna be more updates a week.
Wait, the story line updates once a week that means...
You have to drag your ass on CWD once a week, yeah, it does. But look at it this way, in a table top RP players usually meet once a week to move the story forward. Tabletops rarely get to the point of stagnation that online RPs do.
So if you want to enjoy the benefits of a RP that doesn't stagnate, you have to actually play. If you can’t deal with it, nobody’s stopping you from enjoying CWD through observation.
With that said, shit happens. If you miss a week due to unexpected circumstances, we’ll all pretend your character was moving with the others quietly. Besides, any story line event should be jarring enough to give anybody you were in a dialogue with an interruption to get them out.
If you know you’re gonna be gone along time, just tell me and I’ll hook you up with an excuse. In fact always try to keep me or a mod in the know if you’re gonna miss something. The general idea will be: Tell us and we take care of your character, leave us in the lurch and your character gets taken care of.
Somebody’s being an assface:Either email clockwork.admin[AT]gmail.com or send an AIM message to CwD Report.
This idiot is roleplaying awfully and throwing off the story.Either email clockwork.admin[AT]gmail.com or send an AIM message to CwD Report.
I still want to know something/ think this should be in the newbie guide.Either email clockwork.admin[AT]gmail.com or send an AIM message to CwD Report.
I think CwD is awesome/balls and I want you to know my opinion.This is different, email clockwork.admin[AT]gmail.com, but don’t AIM CwD Report. That accounts for business.